![]() ![]() (T: Derek, he’s being very modest, his English has come a LONG way.)ĭ: Are you happy with the new features, like the high resolution graphics? How did you and Nicalis decide on these features? My English studies have not gotten far…I’m sorry. He’s currently studying Japanese we’re not able to communicate entirely with each other with just us when he visits my home. P: Tyrone’s wife is Japanese and I am grateful for her help in advancing my conversations with Tyrone this far. P: When was it? I think maybe Spring or Summer of ‘08? Tyrone, when was it?ĭ: What was the process like, working with Nicalis? Do you talk every day? How did you get around the language barrier? It surpassed my own and I felt that I could leave it up to him.ĭ: When did you start working on the project, exactly? After our continued discussions I could feel Tyrone’s passion for Cave Story. ![]() When Tyrone first contacted me I was a bit puzzled and didn’t really understand entirely. P: I, myself, have thought about making commercial games, but I haven’t had any good ideas about it. What made you decide to work with Nicalis on this project? I find the newly re-drawn artwork agreeable and I’m happy with the newly re-mixed music.ĭ: Last time I talked with you, you said you were hesitant to do games commercially, and to work in a group where your vision might be compromised. P: I’ve played it a few times to check the game’s progress through development. Enjoy!ĭerek: Hi, Pixel, it’s nice to get to speak with you again!ĭ: How is the Cave Story Wii project going? Various constraints forbade me from posting it until now. You can read the full press release here.Īlso, here’s a brief interview I did with Pixel about Cave Story Wii last year. Over 20 epic boss battles through Mimiga Island.Five new play modes (including Sanctuary Time Attack and Boss Rush).Mix-and-match new/old artwork and music!.Remastered music as well as the original soundtrack.Completely redrawn background and interface, exclusive to Wii.New character designs by creator, Daisuke Amaya.Standard definition and Wii-exclusive progressive (480p) graphics.The game includes 5 game modes, including Easy Mode, Hard Mode, Boss Rush, and Sanctuary Time Attack. Distribution has yet to be determined.Ĭave Story Wii Coming to North America on March 22nd By: Derek Yu On: February 24th, 2010Ĭave Story Wii has finally been given a release date, at least in North America. Thankfully, it’s not all bad news: according to NIGORO, a PC release of the new La Mulana is almost finished and will also be self-published. You may also want to check the Twitter accounts of NIGORO and Nicalis for more details. They’re good game developers and good guys.” Click the link for the full statement, which points to the DLC as the main reason why La Mulana was having trouble passing certification in North America and Europe (it’s apparently more strict than in Japan, where NIGORO already self-published the game). Nicalis’s Tyrone Rodriguez told GoNintendo: “With the Wii U in the not too distant future and WiiWare sales almost non-existent, I had to make a call today. Nicalis has decided to suddenly cancel the North American and European release of La Mulana, citing declining sales on WiiWare and developmental issues as the cause. La Mulana Not Coming to NA/EU Wii By: Derek Yu On: May 3rd, 2012 ![]()
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